In preparation for an upcoming local con here in Houston (MagCon 2: http://mag-con.com/) I've set up my game table for a scenario from the stand alone module Blood and Bridges from World at War. I posted a couple of scenarios from the first game Eisenbach Gap and needless to say, I'm hooked. The cool thing about this the great fun I have converting flat 2D maps to micro terrain on my table. Funny thing about me is (and Willy aka LTLDad can attest to this) that as soon as I complete my project goal I'll set it aside and start another project. Ahh, go figure. Us gamers are an ADD riddled lot.
At any rate, Blood and Bridges is best described in this Boardgamegeek review: http://boardgamegeek.com/boardgame/35035/world-at-war-blood-and-bridges. Simply put, this a platoon based game with a vehicle representing a platoon of 5-10 vehicles.
|Map orientation with north being top of the page. This scenario calls for the a defensive action by Brits without the aid of their MBTs. Victory conditions for the Soviets is to take Anhausen (4 town hexes) located on the northwest corner of the map.|
|And in this corner: the Soviets fielding the 74th Guards Tank Regiment. Top left group: 7xT80, a single SA13 Gopher (proxied by an SA9 Gaskin), 3x BTR70 and 3x Infantry with support weapons: a Spandrel and SA16.|
|British FV432 APC|
|British Milan ATGM|
|British FV438 Swingfire ATGM|
|British Scorpion Light Tank|
|British FV107 Scimitar Light Tank|
|Soviet Spandrel ATGM|
|Soviet SA13 Gopher|
|Soviet BMP-2 APC|
|Soviet T80 MBT|