This a Batrep of the 2nd game we played of Bolt Action. We found it satisfying, easy and fun. It also helps when you play on a great table (assorted terrain, river and roads on Hexon tile system by Kallistra https://www.kallistra.co.uk/) by my buddy and opponent, Mikey. Thanks for hosting!
Yours truly, supplied the minis (Black Tree Design) and vehicles (HT was acquired from a buddy - manufacturer unknown, so sorry and BMWs from Battle Honors in 25mm) except for all the farm animals but were painted by me.
Photos were both by Mikey and myself. I was actually using my iPhone to check the LOS from the POV of our minis. Worked great and from there I got inspired and decided to use them here on this blog post and batrep.
(click on the pix to enlarge)
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Before the opposing elements arrived at this little Polish village of Kantpronownski, a recon platoon of motorcycle troopen with a command HT drove by and seeing nothing threatening reported back to battalion that all's clear. |
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Alas, the peace and quiet of this sleepy, little village will soon be disrupted by two converging and unsuspecting forward elements of Soviets and Germans at its CROSSROADS. |
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Unit dispositions Off camera on the left: Soviet 1st Squad and HQ |
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Opening moves: The HT races ahead through the village arriving at the crossroads only to find the Soviet 1st Squad across the street. |
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The German HQ rushes into a cottage to direct the battle from under cover. |
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Then the PzGrenadier 1st Squad with an LMG team wisely dismounts as the HT performs overwatch. The HT promptly opens up with its MG on the Soviets and a fire fight ensues. |
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The fire fight lasts for a couple of rounds with zero casualties on both sides! |
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The Soviet HQ: a Lieutenant with 2 SMGs finally gets on the board, moves up and orders the Maxim to sight down the street for upcoming threats. |
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Maxim moves up to get a bead on the barely visible HT. |
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Visual LOS check from Maxim POV, "Pavel Andreievich, I still can't see the HT! We need to move." |
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Maxim relocates for a better angle as their lieutenant on the right directs their fire. |
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Panning back the camera shows the Maxim's clear shot, which they take with satisfying results! |
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Maxim scores a hit causing a fire but then fizzles out. |
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Soviet 1st Squad, tired of getting shot at by the HT is getting psyched up for an assault. |
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Meanwhile, on the German right flank, the Soviet 2nd Squad runs forward. |
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They rush into position to support the Maxim's suppressing fire and 1st Squad's upcoming assault on the HT. |
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"Urrah! Urrah!" 1st squad survives the potentially lethal crossing of the street and immediately goes in for a successful kill. "Look, Ma, no Hans!" |
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PzGrenadier 1st Squad and LMG team in position for an outflanking maneuver as their beloved battle taxi burns. |
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Bird's eye view of the assault on the HT with the PzGrenadier 1st Squad ready for anything the Soviets might try. "Scheise! Where the hell is my 2nd Squad!!" curses the OberLeutnant. |
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"On the way, Herr Oberst!" as PzGrenadier 2nd Squad races to reinforce their weakening right flank. |
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PzGrenadier 2nd Squad takes up the slack heading towards the fence line as 1st Squad, in turn, assaults the victorious Reds thus avenging their dead HT. |
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Another bird's eye view of the aftermath of the PzGrenadier's elimination of the Soviet HT killers and 2nd Squad's displacement to the fence line. |
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"Hello! Here comes Ivan!" as PzGrenadier 2nd Squad commence firing on the advancing Soviets. |
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Soviet 2nd Squad survives another hail of bullets from the German's bad shooting and make it to the other side of the stone cottage. Inside the survivors of PzGrenadier 1st Squad were licking their wounds. |
Unfortunately, the rest of the story unfolds with the lack of pictures..
The German HQ charges and kills the Maxim and earns an iron cross. The PzGrenadier 1st Squad survivors gets wiped out to a man in the stone cottage by the aggressive Soviet HQ. And finally the PzGrenadier 2nd Squad kills them in turn for a costly German victory.
Since this was our second game, the focus was on the mechanics to ensure that we got the basic rules right for a better flow of the game. Next we'll use the points system and special rules army rules specific to each nation.
Great report. Always nice to see another Hexon board in action, and I particularly liked the barnyard animals--nice touch! :)
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