PC gaming reviews on my historical miniatures blog is a definite departure from my usual. And this post highlights my current PC gaming interest. Not to worry since I’m still an avid miniaturist and am taking a break from multiple projects on my work bench crying out to me in their tiny little, miniature voices. But as stipulated in my blog profile, "Like most gamers I’m ADD and my areas of interest cover a wide range of periods and scales [and game types]. I do everything from Ancients to Zombies and everything and anything in between that catches my eye." And with that little disclaimer aside…
My first ever foray into early access gaming: 7 Days To Die. It is still in Alpha and just released 11.4 via Steam. We're now all waiting for the soon-to-be released Alpha 12 with bated breath.
The best way to survive and kill more Zombies in this game is to construct a secure base for raiding and scavenging. In this latest multiplayer, cooperative game, my buddy, George, and I have finally come up with an effective design for the construction of our latest, secured base. Being an architect, this game fulfills the builder in me because the crafting feature is very intuitive. For some of you who don't know what this game is about wikipedia describes it as “"7 Days to Die is an open world, voxel-based sandbox game created by The Fun Pimps. It is a mash up of first-person shooter, survival horror, and role-playing games combining combat, crafting, looting, mining, exploration, and character growth."
|'The Fortress' as seen from the north side. Note the additional 'firing platforms' attached to the building exterior, the entry bridge on the left and the 2nd floor connector bridge to the house on the right.|
From here, our goal is to eventually raid the ‘Hub City’ (so called because of it's central location on the map - coordinates 0,0) for valuable loot. That’s easier said than done since the hub city has been fully upgraded with newer and meaner zombie bad-asses (burning zombie and feral zombie) along with the plethora of the rank and file, dogs, hornets and barf cops. Visibility has also been cut down markedly by foggy and smoky conditions.
|The dreaded 'Feral Zombie' which takes multiple head shots to put down depending on one's level.|
|Barf or vomit cops!|
|Zombie dogs attended by rank and file zombies.|
|Rank and file!|
|My gaming buddy shown here in his gaming avatar as Monty XXX standing on the 3rd floor firing platform.|
|We've supplemented this structure with expanded firing platforms along the edges (where I've had many a mishap and fatality falling off and impaling myself on those spikes below).|
|Another significant defense feature are the addition of a series of bridges connecting our fortress with surrounding houses. This extends the outer perimeter and the neighboring roofs also make excellent firing platforms.|
|Vertical ladders shown at the building edges at strategic located for easy access to all levels and points of our base for defense and repair.|
|Game clock on the upper left shows 11:31 pm and you can see the foggy mist coming in.|
|Just a parting shot of a collection of my gaming group's Gladiator minis posed on another scratch built arena (not mine). This is a historical miniatures gaming blog, after all.|