After a short hiatus and recovery from this past Thanxgiving holiday, I couldn't wait to get back and gather the materials needed to start my 3D Incursion board.
If you recall from a previous post, I created wall sections (both concrete and stone) to represent what was on the board and give it an added dimension.
(click on the pix to enlarge)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgOAke96VrvYtotbnzwQ4f9GqomfHoGaIWmuYFXMS7-izOiD7uAy9SgdKlaO0GOnOHFbQjMPVjOijbpNXdm4C3UfrgReBOU6S5cVaiTEmvoAgaNr-vDr4-DVzD1O2OLLtHCJIbeDYT1WDQ/s320/DSCN2989.JPG) |
AT-43 TacArm for scale reference next to 2" high x 1 1/2" thick concrete and stone wall sections. |
This was just a mockup and my intent is to enlarge the board using 2" squares in lieu of the game's 40mm. I found that this increased square area would lend better to using over-sized models in the future.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgv73ve_oktI7Rb7mDKB7BnVwJB4s-O-1RGj1PX6ShIyYSZzzup972HLFtUfRyfGdtIrMp1s65e0Ret9SMQwUCkaPMSj6JM2bRP2X9uAsuBZbL9qpvrgPEboNjqlp4qKh1VYUEdYoiXvI0/s320/01.JPG) |
2"x2" Tiles |
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9m384zqB1o9AwJq7JhBzAcKxaaN8nN1sx0tEx5bUoLRc6Tlm_8Ap7nxQYL78T6uwoVUDzZzdX_yEdg_L9PsTiEX7LGBafUhb1znylYkv_f7w59smXry6dv83mgbuiKJzX8l9P46UOdDA/s320/02.JPG) |
Tiles laid out on 1/4" Masonite |
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgA9Ydz5CqJkfEC0UzCCPF_Fc4R7SJrpcCnVJUz2kv2dRiD9A8lNwIO_WXYVp2DuqhsRNWrzzhcbglhttooygs8dAabgopx9N1ydSKC_0IhIklSz_FFP9d4NEUBPnUecOfgZO0ntUBnx-M/s320/03.JPG) |
New wall sections will have to be built to match the 2" incremental lengths however the wall thickness I'll keep to about 1 1/2". |
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgCCtORH5o74QdZImtGclxOBcLUI4L8oIAkb_jj-ggKpgvah0gGIC4SkOZ6bD7-CMRN0GKaK7TloUgvh6fXu7Ir7V2m81xkRL6QAJRgm_oH_YWm8ep51YyMJm1k0WYKID4VYCV8zr33THk/s320/05.JPG) |
Beautifully sculpted lab doors and general control panels (GCP) by Fenris Games. Door frames will have to be built to nestle the lab doors between wall sections. |
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjYATkye7OMCQxFNlDLFZz7Twy1KNvhQ_RRrKeS3oDZce7uujw-IapuTsOSRubXmamPVG9-6KFdsvaU0ePZ0dL2g-rjTYkJAD9y9JSJFBzWjssL-dVkUVSgpZcTB-MzT8dGui1quGMWLX4/s320/DSCN2986.JPG) |
Here's my scratch built versions of the game Objective markers; Left to Right: Doomsday Machine, Zombie Pinger and Caved In markers. |
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjE79crQrB_NCRXy45Ojp52_CV_UsXaaJ400L6oUn8h57VMMERfSgFsObkeF_V0C0_vhuNg7kzqc_ikys9tY-wS11ySi3PxjBgSm5EGOmQRa7zNTMY64pFNSs5tJkC9RIKPcTMQ7ipfZ5w/s320/06.JPG) |
Test fit using AT-43 Red Blok Mechs and Horrorscape Zombies as proxies |
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj0OlX-C2saNQoCnbFZcDYD_7t7e8dnaI8iOsaWIH4-IFHjDb26hfXxDUjgWRgOykl2j2pNwMrxMBiKr-OQbPLF_s5dHIjKjgSWD0y-DL0U8ZUtb6OAvXud1pyboJwILaW1Cl8YBe2ShUY/s320/07.JPG) |
This'll work for the actual Incursion APE and Hans the Hunter over-sized models. |
Coming up: details, details, details...